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 Thank you!! Archived postdnd absorb elements DnD Classes: Handbooks for DnD 5e – RPGBOT

if it's a Shortsword, it'll do 1d6 piercing + 1d6 cold, but it would trigger Absorb Elements. And twice: Q: When someone casts Absorb Elements, does he take full damage. Ultimately, he's trying to figure out if, this being a spellcasting. What breaks concentration. This *does* work with Transmuted Spell, because Transmuted Spell. In general, as explained in our DnD 5E Optimized Race and Lineage Guide, flight will greatly reduce the amount of harm that’ll befall us specifically, drastically increasing our resilience. Absorb Elements is a useful spell, it works on dnd, in this spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Absorb Elements 5E -loitsu on klassinen esimerkki vihollisen voiman. You either have or do not have resistance. 5 is Energy Aegis from PHBII. . 225, meaning Shield reduces the average damage by 10. You can't go off of just one part of a. This means that the trigger is when you take damage, and that is when you can cast the absorb elements. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. But then again, certain first level spells can fall often at certain levels. Additionally, you may absorb spells from spell scrolls, provided you meet the above requirements. For instance, I've heard that the shield spell can fall off in effectiveness due to higher attack rolls put up by higher level enemies. It would work, just not well. Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. If the puzzle isn’t solved correctly, one or more of these guardian. I mean, it's cool, and it's suppoused to show how powerful a fireball is, but it's a bit unfair. So you'd be taking 1-2d6 weapon damage + 1/2 the 1d6 cold (b/c Absorb Elements only gives you Resistance). DnD Classes: Handbooks for DnD 5e – RPGBOT. if it's a Shortsword, it'll do 1d6 piercing + 1d6 cold, but it would trigger Absorb Elements. Spells like Prismatic Spray and Prismatic Wall have 7th and 9th level spells pretty well covered. The damage to the secondary target does not involve an attack roll. Absorb elements was an abjuration spell that protected the caster against certain types of energy, while at the same time storing and returning part of that energy by infusing it into a subsequent attack from the caster. So if the Elemental Adept is casting a spell that causes damage, then the creature is resistant to that damage no matter what type it is. The absorbed spell's effect is canceled, and the spell's energy -- not. She's covered some of the biggest and weirdest releases for Wargamer - including the DnD movie, Frosthaven, and Baldur's Gate 3. If the caster already has that type of resistance, then by the 5e rules they cannot gain further damage reduction through Absorb Elements because. Wizard. Meaning that if I were to cast absorb elements after being hit by a fire bolt, I can add 1d6 fire damage to my next shocking grasp. flim-flam33 • 1 yr. Here’s your guide to the DnD Bladesinging 5e subclass: DnD Bladesinging 5e features. Even though the spell description states that absorb elements ends the first time you hit with a melee attack on your next turn, the spell also has an explicit duration of one round. 6. Casting time: Special. Some members of this tradition dedicate themselves to a single element, but others weave the. Improve this question. Although the magic explanation is. Shield or Absorb Elements. Player. Just taking absorb elements off the table completely (for the specific resistance) leads to better use for the reaction. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Acid Spells 5e [DnD] There are 15 acid spells in DnD 5e. Blight does around 29. In fact, it has the highest average damage roll (10. Elemental Adept - DND 5th Edition. Let’s average that out to 150 for super quick napkin math. The energy has the same level as the spell when it. Spell slots are abundant and not needed for other spells in combat. Components: S. The equation is then 1d6 slashing, 1d6 fire, 2d8 radiant. So absorb elements gives me a bonus to the next melee attack. Elemental Adept. – Absorb Elements – Shield: We already covered this some above, but Adjust Density really wants something like a Centaur with Shield Mastery on your team to use your concentration at low levels. 2) If save is successful, use Shield Master. 1. 3) If Save fails cast Absorb. The shield is more permanent use, as DND contains physical damage in almost every engagement, while elementary loss is more unique. The fact that both shield and absorb elements compete for the same resources (reaction and spell slots) further balances their use in the game, but only if. Go to DnD r/DnD • by. As a reaction the Wizard uses absorb elements, to mitigate the damage. Balancing Wizards(Wizard design goals) in DnD Next/5e by Mike Mearls(5e lead designer). Since I’m quite new I wanted to ask: when the spell is triggered (for example by a fire spell) how much does it. Even though the spell has a 30-foot range, it is treated as a melee spell attack. Once the spell is cast, the person casting it becomes less vulnerable to the type of damage. That leaves bludgeoning, force, necrotic, piercing, toxin, psychic, radiant, and slashing. Can you replace the damage type of the trigger with that feature? That way you. The best spells for Rangers in DnD 5E, by spell slot. Your weapon of choice is personal preference, and isn't determined by the vision. 6. Aux niveaux supérieurs. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. Basically I'd limit to vanilla ranged attacks only, one attack per multi, as well. dnd-5e; wizard. The spell’s stats in short: it is a 1st-level abjuration spell with a casting time of 1 reaction, range of self. Absorb Elements 5e on voimakas loitsu, jonka avulla seikkailijat voivat absorboida osuman yhdestä tärkeimmistä vauriotyypeistä ja valjastaa tämän energian omiin tarkoituksiinsa. This is a 1st level abjuration spell. ago. Thorn Whip is a staple cantrip of the Druid class in DnD 5e that players love to use. Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Its has required only “s” components and the casting time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Anything that takes an incoming spell and either nullifies it’s effect or better yet stores the energy for later use would be perfect. If we choose to resolve absorb elements first, then the wizard casts the spell and gains resistance to the incoming damage. That's pretty much it. Ignoring for a moment that AE only mitigates a certain type of damage while Heal reverts all. ) This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. Absorption absorbs only ranged spells that have you as a target. Level: 1Casting Time: 1 Reaction Range/Area: SelfComponents: SDuration: 1 RoundSchool: AbjurationAttack/Save: NoneDamage/Effect: Elemental+ResistanceDescript. 2: Transmutation Savant Minor Alchemy Spells Known – Jump – Longstrider: Minor alchemy lets us do things like turn a wooden carving of a tool into an iron tool, or turn an iron door into a wooden one before our party chops through it with axes. Use Absorb Elements to half the damage and then Thorn Whip to attack at range with bonus damage. Xanathar's Guide to Everything. Dimension Door. Silvery Barbs doesn’t care. You have resistance to the triggering damage type until the start of your next turn. Most people don't really care about using SB defensively anyways, the argument is usually actually presented as if using SB offensively (to boost your/other people's spell) is worth a reaction as a reaction prevents you from casting Shield/Absorb Elements. On turn, as a bonus action quick cast Ice Knife on enemy within 10 feet. Absorb Elements' niche case then is for elemental damage without dex saves, especially from a multi-attacking elemental weapon. speed reduction to each of your numerous attacks. If you can get within 5 feet of a target and force them to fail the save, they’re basically out of commission until you decide to stop spending your Action to hold them there. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. 6. Absorb Elements : You get spellcasting later and slower than anyone else, so you have very few options for protecting yourself from non-weapon damage. 6th level —drown, freezing sphere, wall of ice. iantron. You have resistance to the triggering damage type until the start of your next turn. If it's a Greatsword, it'll do 2d6 slashing + 1d6 cold. Level 1: Shield, absorb elements, silvery barbs; Other Spells. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Eh, i wouldn't. Goodberry – A spell that conjures 10 berries that restore 1 hit point each and last 24 hours, they’re the ideal way of turning leftover spell slots into healing during the next adventuring day. The spell captures some of the incoming energy of acid, cold, fire, lightning, or thunder damage. ago. Ward is activated if abjuration spell is cast. The ring cost 800gp, and it requires attunement. Absorb Elements: You might consider dropping this later when your drake can share its damage resistance with you. Same with green mana. However, are saving throws considered reactions? If they are, someone could cast a spell using a saving throw against a target who can't take. 2. Resistances do not stack, although "halving damage taken" can stack, if received from different sources. Reaction spell: Excellent. Protection from Energy PHB: An excellent defensive option, but you may be doing alright with Absorb Elements. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Scenario: A sorcerer with Elemental Adept (Fire) casts Fireball at a wizard, who uses their reaction to cast absorb elements. The energy has the same level as the spell when it. Duration:. This big damage is paid for with big risk, though, as a spellcaster has to get within 15. Absorb Elements is a powerful spell featured in Xanathar’s Guide to Everything, designed to give players a unique way to handle different types of damage in D&D. Absorb Elements should give you immunity. Absorb elements is still great to have because there are effects that evasion or uncanny dodge doesn't help with, but you may get more bang for your buck with a different spell, just depending on what you. CynicalEye. Components: S. Similarly, anything that lets you use absorb elements X times a day would be useful, or anything with spell storing could also work assuming you have absorb elements(if not, buy a scroll and copy it). Let's say an Arcane Ward is at max hit points (WizLV*2+Int) A fireball or any elemental attack is coming the wizard's way. Spells you cast ignore resistance to damage of the chosen type. 'do not open' or something. The damage that you took when you use the spell in your reaction is the triggering damage type. Casting time: Special. Cantrips — ray of frost. Things like shield and absorb elements would be invaluable. That feels absurd at lv 3. It is a list of all damage types, including the “type” of nonmagical bludgeoning, slashing, and piercing attacks, with a headcount of all the resistances, immunities, and vulnerabilities present in 5e creatures. Basically the level of absorb elements is 1st level abjuration and range are self. Chromatic Orb. Total. Is Protection from Energy Good? Overall Rating: Red. War Caster certainly works with it. Absorb Elements is extremely useful when you need it, but. 25. 225, meaning Shield reduces the average damage by 10. 1 round. So. The rules for Ice Knife in DnD 5e are as follows: Ice Knife’s Dexterity save portion affects 9 total squares, assuming a 1 square = 5 feet battle map. Absorb Elements: Abjuration 1 reaction S XGE 150, EEPC 15 XGE Beast Bond: Divination 1 action V, S, M Yes XGE 150, EEPC 15 XGE Earth Tremor: Evocation 1 action V, S Dexterity XGE 155, EEPC 17 XGE Ice Knife: Conjuration 1 action S, M Attack roll, Dexterity XGE 157, EEPC 19 XGE Protection From Evil and Good: Abjuration 1 action V, S, M Yes. Using the Reaction to cast the spell means the PC won't be making Opportunity Attacks, so dropping the sword is the path of least resistance. Magicien. Absorb Elements. Against AC23 that drops to 15. Only a Somatic component: Great! No need to talk or dig stuff out of pouches. Spells like Shield 5e and Absorb Elements are must-haves for an Eldritch Knight looking to enhance their combat abilities. Since this casting of absorb elements deals cold damage (on the next melee attack), they spend a sorcery point to use transmuted spell to convert the cold damage to fire damage. Both the intent and function of Absorb Elements is that the Resistance you gain also applies to the triggering attack. "The spell captures some of the incoming energy, lessening its. Or if they have no other reaction spells, a spell slot that can be used later. With many spells this isn't a problem, since you. Absorb Elements is a reaction spell that is cast in response to taking elemental damage. I didn't pick these spells intending it to be a combo, but. Flame Arrows (not new). The spell’s stats in short: it is a 1st-level abjuration spell with a casting time of 1 reaction, range of self. Absorb Elements. by Paizo. Well. You could change the additional melee damage type that absorb elements adds into necrotic like that though. However, the question of whether Absorb Elements is eligible for the damage bonus from Alchemical Savant is a surprisingly tricky one. 0. The energy has the same level as the spell when it was cast. Whatever damage type allowed you to use the spell is the "triggering damage type," (the type of damage that allowed you to trigger the spell) so that's the damage type you get Resistance to. This feat allows you to choose from the following types of damage: thunder, acid, fire, lightning or cold. Spells and monsters have a decent amount of this. Haga clic aquí para ver nuestra guía de hechizos Absorb Elements y cómo funciona este útil hechizo en la quinta edición de D&D. In the swirling maelstrom of magic, mystery, and monsters that is a D&D tabletop game, knowing every nook and cranny of your character’s abilities can mean the difference between victory and defeat. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. A +9 dex save vs. Also, the first time you hit with. Two builds can do this pretty easily. Characters Any Concept / Any System. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. So yes, you can cast spells while an elemental using Beast Spell. 5th level — cone of cold, conjure elemental, frostbite. Against AC23 that drops to 15. When you take damage, you must succeed on a Constitution saving throw for each source of damage, or your concentration is broken. Able to add a d6 to your next melee attack: Cool, but not terribly. (Channel Divinity for max thunder/ lightning dmg) Cleric: 7-9: Channel. am I missing something? I suppose a DM could rule "make a melee spell attack for the hand" mean. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d. If a spell is only partially absorbed (because. Absorb Elements. Through the link, the beast can understand your. The wizard claims that his spell protects him and he takes half damage (or 1/4 with a successful save) while the sorcerer claims that his fire spells ignore resistance and therefore the wizard only gained an extra. The shield is also more valuable in the initial level (1-4) when. Shield is a much better spell at keeping you from getting hit, Hex is a better option at causing disadvantage on ability checks, absorb elements is going to save more damage from elements and bane or PEG is going to make enemies affected miss you more often. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. As you reach higher spell levels, Stoneskin is another option to mitigate damage. Therefore, the target should not be able to cast spells like absorb elements and shield. At least you could argue here, that it still directly allows the dealing of a damage type under certain. Duration: 1 round. Wizard is targeted by an attack, if elemental damage then Absorb elements. It’s a powerful 1st-level spell that you cast as a reaction with only somatic components, which might be as simple as raising your hand out in front of you. Absorb Elements (Artificer, Druid, Ranger, Sorcerer, Wizard) Absorb Elements is a spell that many classes of magic users can use for defense. 1st Level: absorb elements, detect magic, find familiar, gift of alacrity, magnify gravity,. I think part of the reasoning for the different wording could be that the Shield spell can turn a hit into a miss while Absorb Elements just changes the amount of damage taken - so they emphasize that Shield works against the triggering attack that hit since it could change that hit into a miss. Stoneskin. Absorb Elements is a spell that allows you to reduce incoming damage of a specific type and then add that damage type to the next melee attack you make. You use AE and the griffion makes the dex save taking no. Absorb Elements. Shield is a 1st-level spell that, much like Absorb Elements, remains relevant and useful throughout any and all Dungeons & Dragons campaigns. 5. But then again, certain first level spells can fall often at certain levels. On one hand, the damage wouldn't be op. No wizard should be without it. All damage is done at once but if there is a reason for the. Acid. Warding Bond does two things regarding damage: gives resistance to all damage to the target of the spell, and has the caster take damage in equal amount to that received by the target. It allows for some explosive combat options and methods to gain extreme immunities. You can then choose to smite and add 2d8 radiant to the equation. Spells Known: Ranger. Encuentra el hechizo Absorb Elements 5e en DnD. Overall Notes: One of the best defensive spells at this level, especially for protecting against elemental AoE effects. Absorb Elements. Additionally, if you see “500x”, that means the spell can cost any multiple of 500. Naqaj_ • 6 yr. . Stun (Lvl 0 Spell) The BBEG Rolls to save and rolls a natural 1. This answer has been invalidated by the Sage Advice Compendium. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. You can cast Absorb Elements after taking damage from your own Fireball or running into lava on your turn. Takes no damage and if you attack him you take damage, plus he can have it activated for a long rest, giving him KI each time so he can activate it for, well, forever. Ergo, the resistance can be ignored as long as the damage is of the chosen type. I’d go with Absorb Elements. I mean, it's awesome to get a sneak preview, but MAN did DND Beyond fuck up here, majorly. This means that absorb elements is a great spell and you should strongly consider this spell for your. For the ranger spell list without optional spells, see Core Ranger Spell List. Absorb Elements is a spell for 5th edition published in Xanathar's Guide to Everything . You can cast spells that deal damage of the selected type. Comprehend languages, silent image, and charm person are great social spells. The wizard claims that his spell protects him and he takes half damage (or 1/4 with a successful save) while the sorcerer claims that his fire spells ignore resistance and therefore the wizard only gained an extra 1d6. Featured on Meta We're rolling back the changes to the Acceptable Use Policy (AUP). You have resistance. Your strongest toolkit? Your action economy, especially when you get to higher levels. 13. You gain +5 Armor Class and immunity to magic missiles for the next round of combat when you use Shield. Druide. DND-spells. A question about Absorb Elements. After a successful melee hit the energy is released. Absorb Elements - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. ago • Edited 6 yr. Absorb Elements will reduce this by 17. Absorb Elements. Acid. This spell can be used when hit by an attack that deals elemental damage. Shield. DnD Classes: Complete Handbooks for DnD 5e – RPGBOT. Yes, melee spell attacks are melee attacks. Dragon breath and heat metal let you make additional damage. Of those options, Ice Knife is the only one with decent range, and it deals the best damage (assuming both parts of the spell hit. Absorb Elements dnd 5e Damage type primarily interacts with resistance, vulnerability, and resistance principles, like a monster immune to fire. "Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. Thorn Whip counts as a melee spell attack, so it can be boosted with Absorb Elements. And twice: Q: When someone casts Absorb Elements, does he take full damage from the attack he is reacting to? A: The absorb elements spell works against the spell that triggers it. Mollie is constantly playing Dungeons and Dragons, but she's still on her quest to try. You can get Silvery Barbs via fey-touched if you want. At higher levels there are some that also have multiple damage types. If you're going to be in melee, shield. The absorbed spell's effect is canceled, and the spell's energy -- not. Spell Changes: +beast sense PA, + pass without trace, + rope trick GSM. Whenever the [creature] is subjected to [type] damage, it takes no damage and. Absorb Elements gets a lot better later on, as at 6th level, the best you can hope to block will be like 15 damage. Reaction spells don't count toward the one spell per turn limit, either, since that specifically applies to bonus action spells. Absorb Elements は、 Xanatharのすべてのガイド、D&D でさまざまな種類のダメージを処理するための独自の方法をプレイヤーに提供するように設計されています。 この呪文は、ドルイド、レンジャー、ソーサラー、ウィザードが使用できます。At the 4th level when you take the first dip into Sorcerer you show the new spells gained as: Silvery Barbs, Magic Missile, Absorb Elements, Protection from Evil and Good (c). The rules for reaction spells state: If a spell can be cast as a reaction, the spell description tells you exactly when you can do so. Goodberry: Dump your remaining slots into this at the end of each day. while others, not at all. The rules for Thorn Whip in DnD 5e are as follows: Thorn Whip is a melee spell attack. I personally go with number 3. 4th level — conjure minor elementals, control water. 3M subscribers in the DnD community. Under spell storing ring it reads: Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. So the flavor is that it’s not the blue spell dealing damage. And Absorb Elements gets better later in the game because sometimes you'll be running into something like a Cone of Cold or a White Dragon Breath and those are Con saves so evasion suddenly doesn't do anything for you. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible and this is a spectacular defensive asset on almost any character. The. Absorb Elements. I got attacked and used absorb elements at 2nd level, adding 2d6 frost to my next melee attack, and then on my turn cast 2nd level inflict wounds, and crit. g. Source: Xanathar's Guide to Everything, DND 5e Wiki. Shield is generally better than absorb elements unless your DM really favours magic with those elements. Rod of Absorption. Also, the first time you hit with a. Since its effect precedes the damage from Shocking Grasp, it also precedes Shocking Grasp's reaction debuff. (1) Jeremy Crawford on Twitter: "If your DM introduces magic tattoos in your D&D game, the only limit on the number you can have is attunement. RAW, Absorb Elements doesn't work with damage types outside those listed. And for extra fun, Absorb Elements and the more situational Protection from Energy list types (the description, at least as copy-pasted, requires the type appearing, not that type of damage to be dealt by the spell). Elemental Bane as a 4th level spell grants access to acid, cold, fire, lightning, or thunder energy types. I recently got a home-brew item that can make small amounts of any element, and I am looking for a set list to choose from. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. These spells both take a reaction to cast. You follow a monastic tradition that teaches you to harness the elements. If you use a lvl 3 slot and you know vampiric touch, you could use absorb element against necrotic damage?? Cool idea, but no. He cited an example using the level 6 "heal" spell, suggesting that Absorb Elements could mitigate comparable damage (70) in the later game but only at the cost of a level 1 spell therefore it was overpowered. If the Rogue uses Absorb Elements to supplement the damage on the attack, can the Rogue make any of the Sneak Attack damage take on the type of the damage from Absorb Elements? Nope. You have resistance to the triggering damage type until the start of your next turn. That would give you more opportunities to Silvery Barbs, Shield, or Absorb Elements. Absorb Elements and Detect Magic can be a good starting point. Faerie Fire (because it's one of the best spells for people who do a lot of hitting things, and I'm guessing that includes you) Find Familiar (because everyone wants a pet that they can talk to and occasionally remote control) Hex (because, again, if you're a. The spell fails if the beast’s Intelligence is 4 or higher. Source: Player's Handbook. The DM is the player that creates a world for the other players to explore, and also creates and runs adventures that drive the story. Absorb Elements provides resistance to the damage of the triggering attack. Druid is the only one with Absorb Elements that is also highly likely to get into melee combat and ALSO likely to cast elemental spells often enough to want Elemental Adept. The rod can absorb and store up to 50 levels. I think going for Shield at this point would start offering diminishing returns. Since this casting of absorb elements deals cold damage (on the next melee attack), they spend a sorcery point to use transmuted spell to convert the cold damage to fire damage. You both take 5 damage. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Fire -> Metal because fire melts metal. . Get Absorb Elements. Example: absorb element has "trigering" damage type and you choose that damage in your reaction. In D&D 5th edition, create attacks now give both dice rolled value and. CryptoVisions are a form of divine power granted to the holder, and, afaik, are linked to the object. EE. Since it lacks significant offensive power, its primary function is to provide fast reactive resistance. Absorb Elements is a 1st-level spell, meaning you can get it at level 1; it also lasts for 1 round (1 turn is 6 seconds), has only one component, provides resistance to one of five damage types, and makes one of your attacks deal extra damage. 8 – Sorcerer 5: New Spell Known: – Haste: Alrighty. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. In this scenario, the character is taking damage, becomes able to use spell reactions mid-damage, and the absorb elements spell reacts to taking damage, so I see no reason to stop the character from using this spell as you describe. I have a player wanting to play a sorcerer with a primarily lightning-damage flair. "However, Shield's language is retroactive,. If you're avoiding close combat, you lose half of the Absorb Elements functionality. Absorver Elementos 5e Descrição do Feitiço. However, the question of whether Absorb Elements is eligible for the damage bonus from Alchemical Savant is a surprisingly tricky one. Other than the options already provided you could take the Magic Initiate Feat later on to get the spell Absorb Elements. Q: Does Absorb Elements give you resistance to damage from the triggering attack? A: Yes. Absorb Elements. If it's a Greatsword, it'll do 2d6 slashing + 1d6 cold. It says "the first time you hit with a melee attack on your next turn. Ring of Resistance DMG: A fine item in a vaccuum, but a Ring of Spell Storing full of Absorb Elements will be much more effective. This damages your Arcane Ward, but doesn't break it. Follow edited May 24, 2018 at 16:51. Does anyone know of a list of elements in DnD? A table including adamant and other fantasy elements/ores.